Sunday, March 2, 2014
Arch Viz Final
This is my final renders of the room. They have ambient occlusion and added shadows. They also have aded images on photoshop similar to what I had thought. This is definitely one of the things I have been most proud of. I had a good 30+ hours of work on trying to perfect this as much as I could.
Thursday, February 27, 2014
Arch Viz Project Pre-Final
This is all the work I have done. I still need to work with some shadows still. I believe that the work I have done is of high quality. I am really happy that the bed sheet came out as good as it did. I always wanted to do that and it came out really good. The quality of the lighting and everything else came out crisp and for a good part was pretty realistic.
Tuesday, February 18, 2014
Arch Viz Part 2
I have had a lot of problems with Maya that I simply could not understand. I made all my objects from scratch. I still need to add more things which will be finished within the week. I now have an understanding on how to accomplish everything a lot better and easier. I used the extrude tool a lot to accomplish all the things I needed.
Edit: Improved Images.
Friday, January 31, 2014
Arch Viz Part 1 Final
These are the renders I have for the lay-out of my bedroom. It will have furniture added. The door leads to the bathroom and the bedroom is open to the other parts of the big hotel room. Everything else will be added to make it look more vivid.
Monday, January 27, 2014
2D RPG Pitch
For the 2D RPG pitch I want to do a game that changes the environment to a desert or trailer park and change the enemies to some zombies or aliens. I wanted to change the weapons to more modern weaponry such as a crowbar, grenade, rifles and a sandwich to regenerate her/his health. The storyline is more of a survival and gathering resources. The enemies would be somewhat varied, ones would take more damage to be destroyed. The dialogue in the game would hint towards either survivors or resources you should gather throughout the story. The game could end once you complete all side missions and collect all survivors.
I want this game to be a lot more than what you do in the starter kit and I hope I can accomplish that by making a lot of areas which you can explore. I want there to be a lot of enemies but I need to fin a balance between that so it doesn't become too overwhelming for the player. These are thing I hope I can be a able to do but it will be interesting how I need to compromise certain ideas.
Arch Viz Part 1 Reference Gathering
This is the idea I had for a room. I wanted to make it very similar to the typical Bora Bora hotel room. I found the blueprints of one of these with images from different sources trying to show the main idea of what I wanted to do. There are different furniture things I found that follow a similar theme of the nautical things you could find there. There are many things I could change generally but for the most part I have a concrete idea of the bedroom portion.
Subscribe to:
Posts (Atom)






















