Sunday, May 11, 2014

GDD 202 Work: Sniper Rifle

My next project was working on a 50 Caliber Sniper rifle. I am so happy on how this one turned out. I was excited to work on this prop and seeing the progress from some boxes to a good looking sniper rifle is more than rewarding.













GDD 202 Work: Knife

For my GDD 202 I worked on two things the first thing I want to show you is the combat knife I worked on. I will go picture by picture on how it all started to how it ended up being.











This was the first thing I did. It was very simple to accomplish, some sections of the UV's was annoying but other than that it didn't turn out too bad. It went through a lot of of changes, which I am okay with I don't mind it at all. When I would finish I would try to find more things to add to it until I was happy with how the knife ended. 









Wednesday, March 19, 2014

GDD 202 Prop and Level Research face

Props:






For props what I want to do for the main part is a range of different weapons and such. I want to make them all as realistic as possible. This would go well with my room as it will seem like a safe house/ bunker of sorts with weapons laying around it.

Level:




Monday, March 3, 2014

2D RPG Advanced drop










These are all the new areas I have added for my rpg. It is supposed to be an apocalyptic zombie area. I have changed all the things the NPC's say and have different enemies from the start. The enemies include: a zombie, crow, and a brain. The weapons that we have available include: a crowbar, gun and a flare. It is quite simple in reality but it's still changed. I wanted to do a lot more things that really pushed the boundaries of the starter kit. I also had a few problems in the sense of being able to code the different things I wanted to do. I decided to do a simpler version of the things I wanted to do but that is fine. I am still quite happy with my game.
I made sure to create new monster areas and buildings for everything new I created.

Sunday, March 2, 2014

Arch Viz Final



This is my final renders of the room. They have ambient occlusion and added shadows. They also have aded images on photoshop similar to what I had thought. This is definitely one of the things I have been most proud of. I had a good 30+ hours of work on trying to perfect this as much as I could.

Thursday, February 27, 2014

Arch Viz Project Pre-Final




This is all the work I have done. I still need to work with some shadows still. I believe that the work I have done is of high quality. I am really happy that the bed sheet came out as good as it did. I always wanted to do that and it came out really good. The quality of the lighting and everything else came out  crisp and for a good part was pretty realistic.

Tuesday, February 18, 2014

Arch Viz Part 2




I have had a lot of problems with Maya that I simply could not understand. I made all my objects from scratch. I still need to add more things which will be finished within the week. I now have an understanding on how to accomplish everything a lot better and easier. I used the extrude tool a lot to accomplish all the things I needed. 





Edit: Improved Images.