Wednesday, March 19, 2014

GDD 202 Prop and Level Research face

Props:






For props what I want to do for the main part is a range of different weapons and such. I want to make them all as realistic as possible. This would go well with my room as it will seem like a safe house/ bunker of sorts with weapons laying around it.

Level:




Monday, March 3, 2014

2D RPG Advanced drop










These are all the new areas I have added for my rpg. It is supposed to be an apocalyptic zombie area. I have changed all the things the NPC's say and have different enemies from the start. The enemies include: a zombie, crow, and a brain. The weapons that we have available include: a crowbar, gun and a flare. It is quite simple in reality but it's still changed. I wanted to do a lot more things that really pushed the boundaries of the starter kit. I also had a few problems in the sense of being able to code the different things I wanted to do. I decided to do a simpler version of the things I wanted to do but that is fine. I am still quite happy with my game.
I made sure to create new monster areas and buildings for everything new I created.

Sunday, March 2, 2014

Arch Viz Final



This is my final renders of the room. They have ambient occlusion and added shadows. They also have aded images on photoshop similar to what I had thought. This is definitely one of the things I have been most proud of. I had a good 30+ hours of work on trying to perfect this as much as I could.