Friday, January 31, 2014

Arch Viz Part 1 Final




These are the renders I have for the lay-out of my bedroom. It will have furniture added. The door leads to the bathroom and the bedroom is open to the other parts of the big hotel room. Everything else will be added to make it look more vivid.  

Monday, January 27, 2014

2D RPG Pitch




For the 2D RPG pitch I want to do a game that changes the environment to a desert or trailer park and change the enemies to some zombies or aliens. I wanted to change the weapons to more modern weaponry such as a crowbar, grenade, rifles and a sandwich to regenerate her/his health. The storyline is more of a survival and gathering resources. The enemies would be somewhat varied, ones would take more damage to be destroyed. The dialogue in the game would hint towards either survivors or resources you should gather throughout the story. The game could end once you complete all side missions and collect all survivors.  

I want this game to be a lot more than what you do in the starter kit and I hope I can accomplish that by making a lot of areas which you can explore. I want there to be a lot of enemies but I need to fin a balance between that so it doesn't become too overwhelming for the player. These are thing I hope I can be a able to do but it will be interesting how I need to compromise certain ideas. 

Arch Viz Part 1 Reference Gathering







This is the idea I had for a room. I wanted to make it very similar to the typical Bora Bora hotel room. I found the blueprints of one of these with images from different sources trying to show the main idea of what I wanted to do. There are different furniture things I found that follow a similar theme of the nautical things you could find there. There are many things I could change generally but for the most part I have a concrete idea of the bedroom portion.